Morrowind: The (Immersive) Quest of the Nereverine
Mon Jul 28th 2003, 6:13pm (updated Thu Nov 6th 2003, 1:17am)
I've been playing Morrowind at nights and on weekends for almost two months now, and have been amazed by the game and its powerful story line. Since finishing it I've felt the need to write up a bit of a review for it, and share some of the reasons I found it so compelling.

For starters, Morrowind is a first-person perspective, single-player RPG that offers an enormous world to explore, hundreds of quests to fulfill in any way the player chooses, and is backed by a well-designed mythos with a staggering depth and complexity. The towns and people are a mix of numerous distinct races, for example the Nords in the icy regions of the North, the Imperial citizens on the west coast, the eccentric wizards of the East, and of course the indigenous Dunmer (dark Elves) who are more than a bit unhappy sharing their land with the other races ("outlanders"). The landscapes everywhere appear to be hand-crafted and do not suffer from the "cookie-cutter" appearance other games might use to quickly fill out a large territory (I read an interview somewhere that claimed they did lay every tree and rock by hand, which is astonishing given the size of the territory). As far as technology, the 3D graphics are first-rate, and the first-person interface is intuitive and doesn't get in the way. It is truly refreshing to find an RPG with a renewed focus on the storyline and the single-player experience, rather than merely providing hours of multiplayer hack-and-slash with little depth to the story (consider Neverwinter Nights, Dungeon Siege, and even Diablo II). Fans of the Ultima series might appreciate my comment that this is what Ultima 9 should have been, but even better (3 years of technology improvements notwithstanding).

Ultima 9 (February 2000)
Morrowind (July 2003)
The mythos behind Morrowind is what really intrigued me, it's a complex tapestry woven of conflict and war between the races, friendship and betrayal, insane gods plotting to take over the world, false gods struggling to conceal the sins of their past, and ultimately (with the player's help) a tale of redemption and righting of wrongs. Entering the game the player knows nothing of this history or who he or she is--part of the intrigue is to piece this history together bit by bit, sorting out and making sense out of all the numerous (deliberate) inconsistencies while trying to figure out what part he or she has yet to play in all of it. Since unravelling this history is part of the experience I won't say any more about it.

While the game's main quest is linear, the player is completely free to wander off on his or her own. The player can at any time join one or more of seven available factions (three Houses and four Guilds), depending on the player's tastes, to perform various quests and ultimately rise in rank, completely independent of and pretty much inconsequential to the main storyline. Naturally, the factions have rivalries so some combinations of memberships are incompatible, e.g. one Fighters' Guild quest is to take out the bosses of the Thieves' Guild.

In addition to the main quest and various House or Guild quests, just roaming around the countryside you will run into people needing assistance, whether it be retrieving stolen possessions from nearby thieves, providing an escort through dangerous territory, making deliveries to nearby towns, offering healing or curing, settling disputes between poachers and natives, helping the town guard silence opposition parties, or even acting as a love note courier between a smitten woman and the thief that robbed her (okay, that one was weird). There are tons of these "miscellaneous quests" scattered throughout the land.

Finally, there are hundreds of ruins, abandoned forts, caves, tombs, mine shafts, and other underground structures all over the island just waiting for freelance adventurers. The denizens and loot within are usually well-tailored to the player's level. The only problem I found with this type of freelancing is many of these caves and such contain items or people related to faction quests, and killing these people off, or taking and then selling the loot (and forgetting where you sold it), could potentially prevent you from fulfilling those quests in the future. I never actually ran into this problem though.

So with no further ado, here are some screen shots:

Typical sunny day in Gnisis, as a native approaches for conversation.
Jungle-like terrain on the Northwestern coast.
Dwemer ruin. Part of the mythos is that the Dwemer race disappeared mysteriously a long time ago.
Game interface: stats, map, inventory, and spell menu.
Imperial architecture, typically found only on the West coast.
Town of Suran.
Statue of the Godess Azura, with clouds and moons behind her.
Telvanni architecture, used by the eccentric wizards on the East coast.
I find it amazing that they actually created 3D sculptures; this is one of many in the game. You can tell from the architecture in the background this is an Imperial town, Ebonheart.
After I upgraded my video card from a Radeon 7500 to 9600, I was pleased to find that water now had this very cool reflective sheen.
A Daedra ruin in the distance.
The town of Balmora, much of my early days were spent here. Note it is raining.
Notice the ripples in the water caused by the rain. Really neat stuff.
Another rainy day at some backwater port.
A clear day at a reputable port.
Sunset in Morrowind. I don't have a screenshot of it, but watching the sun rise is also really spectacular.
Another amazing 3D statue, this in the city of Vivec.
Okay, I hate these Cliff Racers, honestly they serve no purpose other than be really annoying. They come down at you from high in the sky and start attacking you from behind. They're very easy to kill, so they're just a nuisance, like a mosquito. I seriously considered looking for a mod that would remove them from the game.
In an Ashlander village, by the clan chief's hut.
The god Vivec. A really good 3D rendering. He's floating there in mid-air with his legs crossed.
The Ghostfence, which besides keeping the forces of Dagoth Ur contained, looks really cool. You can see a Cliff Racer by the fence waiting to attack me. Argh.
Some dude, inside the Ghostgate. Note the detail of the two charging horses on his armor.
That's me, all decked up and ready to confront Dagoth Ur.
The obligatory Dagoth Ur shot, he may be a mad god, but what's up with the sunflower head? :-) And look at all the magic effects I've got going! (little boxes along the bottom right of the screen).
After Dagoth Ur's defeat, the skies are sunny over Red Mountain, and the Ghostfence is no longer needed. Too bad though those Cliff Racers didn't die with Dagoth Ur :-(.


A complete listing of screenshots, should you be interested, can be found here.
Almalexia Update 8/17: I just finished the "Tribunal" expansion pack, which adds a whole new city to explore, about 6-10 large quests, a fairly large number of miscellaneous quests, several new building architectures, underground structures, voices, monsters, and a few enhancements to the engine (e.g. quest-indexed journal, NPCs for hire, pack rats). In addition you finally get to meet Almalexia and Sotha Sil, the remaining two members of the Tribunal not present in Morrowind proper. You begin by investigating who has hired the Dark Brotherhood to assassinate you, which quickly takes you to Almalexia's city, Mournhold. There you begin simultaneously working for her and the newly crowned King Helseth, performing a number of intriguing quests in the vast tunnels under Mournhold. My one complaint would be that it's obvious fairly early on that Almalexia is somewhat mad, and Helseth is just a conniving bastard, but to move the plot forward the game give you no choice but to do their bidding. Overall, however, it's more of the same great stuff for Morrowind lovers and well worth the $20.
Bloodmoon Update 11/6: After giving Morrowind a few months rest, I got my hands on Bloodmoon, the latest expansion pack. By now, it's in the bargain bin--just the way I like my games. Well, actually, this usually isn't so much a choice as it is a necessity given the fact my gaming box is usually way behind the cutting edge. Anyhow, for $15.95, you can hardly beat the gaming value for the money :-).

Unlike Tribunal, it's more like the original Morrowind gameplay, since the new island is just another part of the Vvardenfell landscape, there are dozens of little caves and pockets and miscellaneous quests everywhere, all framed but unhindered by the Main Quest. Also like the original, it again comes with a wonderfully drawn, detailed map which gives hints on locations where treasure and other interesting things may be found. The Main Quest is geared around werewolves, and in fact you may choose to become one, with all the associated benefits (great strength) and limitations (inability to control when you change, potential for game-wide ostracization if someone sees you change). I read this was quite a challenge for the developers to modify the game engine to handle this. However, at my level, the limitations outweighed the benefits since being a werewolf was actually less powerful than my normal souped-up array of weapons, charms, spells, etc.

More fun, well worth the money. Okay, I'm ready for the next game from these guys.



Visitor comments
On Wed Nov 17th 2004, 12:50pm, Drendar Morevo Lvl 29 posted:
Hmm morrowind is a great game as you said but you didnt really talk about he dwemer or daedric ruins, which really are where you get the cream of your equipment. cept dren plantation. I am supprised you didnt talk about how you can actually come to help the 'inferior' daedric gods out. oh and i have a Custom Item you might like for the future Hanzo Sword (modded Daedric Katana) same stats as daedric katana cast on hit Shock Damage 50 Fire Damage 50 this little baby kills on a single hit, even on Dagoths.


On Wed Nov 17th 2004, 3:30pm, Steve Kehlet posted:
Morrowind is so huge there's simply too much to say about it :-). It's still on my top 5 list. Nice weapon btw!


On Thu Mar 31st 2005, 10:41pm, Drendar Morevo Lvl 95 posted:
Five months later and hundreds of dead in my wake I return. I absolutely LOVE Trueflame, though you can make a weapon that does exactly as much damage magic and otherwise, it just doesnt have that great, albeit lagging, flame effect. Instead I have decided to Outfit every outfitter in the land with Dwemer Armor, the Dwemer LIVE!

Little Advice, if all the drarves just turned to dust as posed by the ashes left behind, why didn't yagrum do the same?

What wouldve been a great little thing? the ability to use those (seemingly) intact Big Friggen Crossbows on the dwemer forts that had them, unload those things into cliff racers!


On Sat Apr 2nd 2005, 1:58pm, Steve Kehlet posted:
Yes, I hear you about the annoying cliff racers. I did eventually write a mod that electrocuted them whenever they got within 50 feet of the player. It became somewhat comical, walking around, constantly hearing "zap! ... zap! ... zap!". I should dig it up and post it.

Bethesda has information and screenshots of Oblivion, Morrowind's sequel, at http://www.bethsoft.com/games/games_oblivion.html and http://www.elderscrolls.com/art/obliv_screenshots_01.htm. "The quintessential RPG of the next generation". Looks great, I can't wait.


On Mon Oct 10th 2005, 8:35pm, Omally posted:
Morrowind is a great game, even though I was slightly disapointed by the final battle with Dagoth Ur. I was expecting....a little more of a challenge. But, other than that, the game rocked! I can't wait till Bethseda releases Oblivion.


On Tue Oct 11th 2005, 10:23am, Steve Kehlet posted:
Any free time I have I play World of Warcraft but, yes, Oblivion might be the one game to get me to shelve it, if only temporarily. Cheers.


On Thu Nov 17th 2005, 7:23am, david posted:
i love playing this game i have played it for many years and its hard to find one main quest and they make you go around aslot of places and i cant figer out how to get to dagot ura any ways i want to know how you get into the tribunal city with the exspantion i dont know how to find it and iv been looking for a wile


On Thu Nov 17th 2005, 10:14am, Steve Kehlet posted:
There are instructions in the Tribunal box on how to open up the expansion story line and get to Mournhold. Basically, you have to sleep somewhere for 24 hours, after which you will be ambushed by a Dark Brotherhood assassin. Then just talk to any guard for instructions on what to do next. Here is a good resource: http://www.buttersky.com/morrowind/tribunal/#mournhold


On Tue Dec 20th 2005, 5:42pm, Bob posted:
this game is fun but i dont no where to get good armor and swords


On Tue Dec 20th 2005, 5:42pm, Bob posted:
this game is fun but i dont no where to get good armor and swords


On Tue Dec 20th 2005, 5:44pm, Bob posted:
if u get this mesage tell me where to get it please


On Wed Dec 21st 2005, 10:17am, Steve Kehlet posted:
Bob, I'd google around for where to find good armor and weapons. Good luck.


On Thu Dec 22nd 2005, 12:56pm, Bob posted:
thanks for telling me now i cant find how to get to mournhold i heard that they have good things to buy there ir u get this please tell me where from Bob PS. thanks for ur help i really appreciate it.


On Fri Jan 6th 2006, 9:36pm, Nathan posted:
Bob, first you have to buy the Tribunal expansion pack. Just making sure...

If you have it, play the game regularly for a few days. Sooner of alter, an assasin will try to kill you, and that's when the Tribunal quests start. Just follow the instructions; ask the guard, find the guy in ebonheart, etc. and e3ventually you will get a transport of mournhold.


On Fri Jan 6th 2006, 9:37pm, Nathan posted:
btw sorry for all the spelling mistakes... I meant 'sooner or later', and ' eventually you will get a transport to Mournhold'


On Fri Jan 27th 2006, 1:26pm, Visitor posted:
well, i've never played any of the Elder Scrolls, but i saw Oblivion and then decided to buy myself an xbox 360 to go with it!!! i bought the xbox, and now i'm just waiting for Oblivion!!! can't wait....it looks unbelievable


On Sun Feb 12th 2006, 10:05am, Juho (John) posted:
I have played Morrowind for a year i think, so i ask you (who ever looks this message) what kind of stuffs do you have in morrowind, and what is your best char in it.
Speciall im interested about, how much do you have stuffs in "museum of arctifacts" in mournhold.
Sorry about my languance, because im from Finland and i donīt write english that much, but if you understand what i write, that would be great =)
You can send me email to: Juho.Uurtamo@luukku.com


On Tue Feb 14th 2006, 5:52pm, Steve Kehlet posted:
It's been a while since I played Morrowind, so I can't remember exactly what weapons and armor I had. I remember being pretty well equipped though. I found the "museum of artifacts" interesting and a neat idea, but never really bothered putting more than one or two items in there :-). Looking forward to Oblivion next month!


On Wed Feb 22nd 2006, 10:13am, Visitor posted:
I had custom modded ranger armor and i used a mod which installed a horse ranch south of Vos, this was really cool, with some ranger mods out there as i could set up a campfire and tent with my horse grazing outside, this made some really cool screenshots, I liked to ambush travelling merchants(mod) and raid them of supplies, or get several companions and go plunder an ashlander camp/small village, I took some to vivec once and they all died when 20 ordinators came after them, I just managed to escape by jumping of one of the canton conecting bridges :)


On Tue Feb 28th 2006, 12:32pm, Visitor posted:
sweet


On Thu Mar 9th 2006, 1:59pm, glenn posted:
omg u san wield stuff thet kill me yhe hamer give's me an deadly wound :d


On Fri Mar 10th 2006, 12:55pm, Steve Kehlet posted:
Hi glenn, after running your post through babelfish :-), I realized you're referring to how Sunder will cause self-damage every second--unless you're wielding Wraithguard to protect you. Google around for "sunder wraithguard" and you'll see what I mean. I'm pretty sure I didn't find anything significantly better than Sunder through all the expansion packs, so it's worth figuring out how to wield it.


On Tue Mar 21st 2006, 10:42am, Mitsjol posted:
hi, a way to make better weapons is to enchant them, i've got an daedric dai katana and enchanted it with 75 fire damage cast when strikes, isn't that a bit better then sunder?


On Tue Mar 21st 2006, 10:42am, Mitsjol posted:
hi, a way to make better weapons is to enchant them, i've got an daedric dai katana and enchanted it with 75 fire damage cast when strikes, isn't that a bit better then sunder?


On Thu Mar 23rd 2006, 3:56am, Steve Kehlet posted:
Hi Mitsjol, hmm that's tough to say... it's been so long since I've played :-). Maybe that is better than Sunder. Looking forward to getting my copy of Oblivion, I'm waiting for Amazon to ship it!


On Wed Mar 29th 2006, 8:27am, Bob posted:
is oblivin out yet


On Wed Mar 29th 2006, 10:22am, Steve Kehlet posted:
Yes Bob, Oblivion is out, go check Amazon or your local Game Stop. My copy is due to arrive in the mail tomorrow. I've talked to a few people who are already playing it and they say it's awesome.


On Sat Apr 29th 2006, 9:13am, Morrowind modder posted:
Hey I dont have the bling bling for oblivion and I was hoping you could make a reveiw for that. Im getting tired of bloodmoon and tribunal. Pleeeeaaaaaseeee!
Thank you for your reveiw or morrowind and maybe in the futer oblivion
Sencerly Morrowind modder


On Sat Apr 29th 2006, 2:06pm, Steve Kehlet posted:
Oblivion: first impressions: looks like fun, with a rich, detailed story-line. The graphics are amazing, but I find it disappointing that maxed out they're still sluggish even on top of the line equipment. The quests seem good, with actual substance and worthwhile rewards. But the world seems awfully empty and artificial to me after a year of playing World of Warcraft. The NPCs have these ridiculous, pointless conversations in the street. While it's nice to not to have to see level 1 Night Elf females dancing stripclub-style on top of the mailbox in the middle of Ironforge, and it's nice to get away from the stupid pre-pubescent flames in Barrens chat, and--above all--it's nice to have a working Pause key again, it's something I've already put down and will probably not pick up again until I'm finally sick of WoW.


On Mon Jun 26th 2006, 10:29pm, hahaha posted:
im thinking of getting oblivion, is it as good as ppl say?


On Tue Jun 27th 2006, 1:23pm, Steve Kehlet posted:
Like I said in my previous post, Oblivion looks great, and I'd be probably be playing it right now if I weren't playing World of Warcraft.


On Tue Jul 11th 2006, 10:03am, Visitor posted:
lol


On Tue Jul 11th 2006, 10:03am, lol posted:
shut up!


On Tue Jul 11th 2006, 10:05am, Visitor posted:
oblivion... its great... but dont buy is its boring... shut up!


On Thu Jul 13th 2006, 9:30am, Visitor posted:
youre joking about oblivion being boring right??


On Thu Jul 13th 2006, 9:31am, OTC posted:
cos its wkd!!


On Sat Jul 22nd 2006, 2:53am, Visitor 42 posted:
No, I would agree. To me Oblivion is a lot more boring than Morrowind. For me, one of the big things is that the story lines are all pretty weak, and the new writers they have know *nothing* about the lore. Ah well, hopefully they'll release a great expansion pack : /


On Wed Jul 26th 2006, 8:24am, Pop Je posted:
I TOTALLY agree!!! Oblivion has great gameplay but nothing can beat the old school Morrowind. I mean come on nothing can replace the excitement of going to Raven Rock in a snow storm!


On Wed Jul 26th 2006, 8:46am, Pop Je posted:
Come on people replies hear come on, replies.


On Wed Jul 26th 2006, 8:49am, Pop Je posted:
Oops typo [ here ]


On Wed Jul 26th 2006, 8:59am, muychingon posted:
ahem ahem... "I've already put down and will probably not pick up again until I'm finally sick of WoW."

like That's going to happen...


On Wed Jul 26th 2006, 9:05am, Pop Je posted:
Sorry, didn't know.


On Wed Jul 26th 2006, 9:09am, Lanmbrop posted:
Is there any easter egg about fishy sticks in Oblivion cause I'm ahuge fan?


On Thu Aug 3rd 2006, 12:38pm, TommyGunns posted:
Stop {censored} posting there will be no more replies. If you want to talk about TES games so to the elderscrolls forums.


On Sat Aug 19th 2006, 12:20pm, Gregor posted:
I really looooove this game, but how can i level-up faster???


On Fri Aug 25th 2006, 8:28am, Pop Je posted:
Instead of walking, jump every step.OK?


On Fri Aug 25th 2006, 9:00am, Pop Je posted:
World of Warcraft SUUUUCCCKKKSSS!!!!!!!!!!!


On Fri Aug 25th 2006, 9:00am, Pop Je posted:
World of Warcraft SUUUUCCCKKKSSS!!!!!!!!!!!


On Fri Aug 25th 2006, 10:26am, I got oblivion posted:
i got oblivion


On Sun Aug 27th 2006, 9:43am, killa game posted:
good stuff good stuff ;]


On Sun Aug 27th 2006, 9:44am, Pj King posted:
cool goos stuff good game ;]


On Mon Aug 28th 2006, 3:08pm, Steve Kehlet posted:
Thanks everyone for your very constructive posts :-).


On Thu Aug 31st 2006, 10:21am, Pop Je posted:
You\'re welcome!


On Tue Sep 5th 2006, 11:57am, Pop Je posted:
How do I get to the top of the palace tower?


On Fri Nov 10th 2006, 12:16pm, C H R I S888 posted:
its really good, but i dont know how to get in Sotha Sil


On Tue Nov 14th 2006, 11:25pm, Salty lvl 150 posted:
I love mrrowind tribunal and bloodmoon. Dwemer sstuff is the best. Sunder and Keening are good. they are best if you like original idea and lore based weapons. the are more legendary and serverd 1 perpose, to create anuduim the dwemer god. they last a short time when using on enemys. The problem with being a high level charcteer is that you can only strike a weapon once than u have to repair it. Otherwise best game ever played
i use many many mods too!! dwemer based y'no and the occasionsal houses fortresses and text replavers


On Tue Nov 14th 2006, 11:26pm, salty lvl 150 posted:
ps been playing since may... its november.


On Sat Nov 25th 2006, 8:58am, Anarcho posted:
Why are there no spears or crossbows in oblivion?


On Wed Dec 13th 2006, 8:53pm, Eddie posted:
I have been playing Morrowind for 4 months now and it's the best open ended visually pleasing game in its class. I just started over cuz I wanted to go from a Khajit Thief, to a new Mod elf race with black wings battlemage. Where do I get the horde ranch mod?


On Sun Dec 17th 2006, 2:13pm, Visitor posted:
wtf u didn't even tell me where to find darkhood assassins p.s how to find dem nasty buggeers A.K.A darkhood assassin(s)?


On Sun Dec 17th 2006, 2:16pm, Visitor posted:
sdf this ill find it out on google -.-


On Tue Dec 19th 2006, 6:21pm, Visitor posted:
How do you get inside Vivec's Palace?


On Fri Dec 22nd 2006, 6:14am, nilla pilla posted:
spoon!


On Sat Dec 30th 2006, 11:42am, me posted:
gaenor is weird

LOL! that was random


On Thu Jan 4th 2007, 2:10pm, Tim (Duruial@hotmail.com) posted:
Yes i have a question, i hope you know the answer if you buy the GOTY edition will you be able to keep you old morrowind file and load it to this game? Cause if i could i wouldn't have to find all my items all over again i have 100's of deadric weapons and all the Deadric god's weapons but i'm sure you have them too so if you could get back to me i'd be happy thanks.

-Tim (Duruial@hotmail.com)


On Fri Jan 5th 2007, 9:58am, morrowindpwns posted:
getting inside vivec's palace is part of the main quest, or you can use an unlock spell and probe the door so the trap doesnt pwn you.
anyone here uses the perma-spell glitch?


On Mon Jan 8th 2007, 11:40am, arctic fox posted:
if u need a good longsword go SW from sandrith mora 2 a bandit camp (it has a few dedra). kill some lady to get the crysomear (it is a artifact). it can do 70, 60, and 50 damage and is worth ALOT!


On Mon Jan 8th 2007, 11:40am, arctic fox posted:
if u need a good longsword go SW from sandrith mora 2 a bandit camp (it has a few dedra). kill some lady to get the crysomear (it is a artifact). it can do 70, 60, and 50 damage and is worth ALOT!


On Sat Jan 13th 2007, 3:07am, i finished morrowind &oblivion posted:
im da best cause i beated morrowind and oblivion in 2 days


On Wed Feb 7th 2007, 12:16pm, jimmy posted:
where is the parts for the twin blades


On Wed Feb 7th 2007, 12:16pm, jimmy posted:
your a dumbass


On Tue May 15th 2007, 5:06pm, Pop Je posted:
HEY! watch ur language Jimmy!


On Tue Oct 23rd 2007, 6:52pm, Visitor posted:
col game ha


On Thu Nov 1st 2007, 8:26am, Jordan posted:
you can use your old load file for a goty edition game


On Thu Nov 1st 2007, 8:27am, Jordan posted:
jack elverson sucks hairy balls


On Thu Nov 1st 2007, 8:28am, Jack elverson posted:
james wiggins is gay


On Thu Nov 1st 2007, 8:29am, jordan young from portsmouth posted:
i am gay i like to suck cock and i fancy a portchy


On Thu Nov 29th 2007, 5:44am, Elizabeth Morriss posted:
the woman who loves sheep


On Thu Nov 29th 2007, 5:48am, Samual John Davis posted:
i am a fat spotty gay cheese monkey who loves lloyd palmer from portsmouth,paulsgrove,7 meadowsweet way (at the top of wymering lane)


On Wed Mar 12th 2008, 1:34pm, Visitor posted:
im a lesbo with a watering mouth for exquisitely voiced Altmer...luv ya Eldafire, Estirdalin, Imare, Sirlilonwe, and absolutely you Iniel ;-p


On Sun Jun 1st 2008, 4:38pm, Visitor posted:
fuck u and ur stoopid mums


On Sun Jun 1st 2008, 4:38pm, Visitor posted:
fuck u and ur stoopid mums


On Mon Jun 2nd 2008, 8:51pm, Visitor posted:
I really wish the official elder scrolls site catalogued their dialogues from the Daedra god(desse)s. Whenever I reluctantly had to kill my beloved Almalexia--don't you just love how she manipulates you?--I couldn't hear her before her most unfortunate fatality...


On Fri Jun 27th 2008, 12:52pm, Kevin posted:
yeah cliff racers are downright annoying and slaughterfishes too you only have to touch the water or a slaughterfish would come to try and kill you.


On Mon Jul 14th 2008, 2:39am, Visitor posted:
could you take of dagoth ur armor and has any body found the ring of toxic rain?


On Wed Aug 20th 2008, 5:15pm, nick posted:
if you get morrowind or oblivion get it for computer it looks way more spectacular


On Sat Oct 11th 2008, 8:11am, ur mum posted:
i agree ayy cliff racerrs are PRETTY MUCH the most annoying thing in the game. i would probs rate the game 1 outta 10 unless u got a 'get rid of all' cliffracers mod or something, in which case it is an awesome game


On Sat Oct 11th 2008, 8:16am, snoop dogg posted:
fo shizzle ma nizzle do any of ya'l know how ta actually meet wif almalexia or woteverrrr? dizzle wizzle to yaz all

peace out homeyz


On Thu Oct 16th 2008, 2:13am, Chris Townsend posted:
Nascar sucks, hillary for president


On Sun Dec 14th 2008, 6:23am, Talaryn posted:
Hey all!
I really wanna know what race and character all you are playing Morrowind with. I am a grim, aloof, dark-minded Dunmer Ashlander who is gonna be the nerevarine and "will sweep all the n'wah from Morrowind"! Ashlanders hate foreigners... so does my ashlander. Really love the portable ashlander tent mod!!

So... What Race Are You?


On Sun Dec 14th 2008, 6:27am, Talaryn posted:
btw the name of my ashlander is Sharannu Ashutashpi; im kinda proud of it. nobody in the game has the same name as I do! (earlier, I played with Redoran Dunmer "Lloros Morethi", both first and last name already existed in the game. However, he was awesome.)


On Fri Mar 26th 2010, 7:34am, Aubrey posted:
@Talaryn, With all due respect, how can your aslander hate foreigners when he himself is one?